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An 11-gigaton GHG mitigation gap between expected agricultural emissions in 2050 and the target level needed to hold global warming below 2 oC (3.6☏), the level necessary for preventing the worst climate impacts.Ī Five-Course Menu of Solutions for a Sustainable Food Future.A 593 million-hectare land gap (an area nearly twice the size of India) between global agricultural land area in 2010 and expected agricultural expansion by 2050 and.A 56 percent food gap between crop calories produced in 2010 and those needed in 2050 under “business as usual” growth.At the same time, we urgently need to cut greenhouse gas (GHG) emissions from agricultural production and stop conversion of remaining forests to agricultural land.įeeding 10 billion people sustainably by 2050, then, requires closing three gaps: As incomes rise, people will increasingly consume more resource-intensive, animal-based foods. There will be nearly 10 billion people on Earth by 2050-about 3 billion more mouths to feed than there were in 2010. There is a big shortfall between the amount of food we produce today and the amount needed to feed everyone in 2050. ^ "Eco - Ökosystem-Survival-Sim erreicht Kickstarter-Ziel"." 'Eco' is a survival game with a difference: it wants to save the world". ^ "IES Contract: Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving".^ "ECO - How Player-Created Laws Work – Strange Loop Games".^ "The government is helping fund a Minecraft-style game for teaching kids about the environment".Rock, Paper, Shotgun described the game as a "pretty Minecraft", and emphasized that survival games usually promote a heedless exploitation of resources, while the players actions in Eco has consequences that need to be thought of. German computer game magazine GameStar called Eco an "ambitious survival game″ with an "innovative approach″. It was eventually released in February 2018 as early access, in order to fund the ongoing development. A release date of September 2015 was targeted. The campaign was successful, raising more than $200,000. In August 2015, the CEO of Strange Loop Games and designer of Eco, John Krajewski, attempted to raise $100,000 using the crowdfunding platform Kickstarter, in order to further extend the game. The design of the game has been influenced by open-world games like Minecraft and Rust, and has taken inspiration from the dynamic community processes present in EVE Online. Strange Loop Games had previously only produced two games: the logic game Vessel and the serious game Sim Cell.
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Department of Education allocated more than a million dollars for the development of the project, with its biggest boost delivered in 2015 of almost US$900,000 for a two year development contract. Strange Loop Games cooperated with the University of Illinois on the creation of the game for some time. Production Įco was originally an educational tool designed purely for middle school students. It also encourages players to actively collaborate and work together with other players. Unlike other survival games, Eco does not have any combat between players or monsters, and there is no way for the player's character to die.
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They have the possibility to create currencies and establish an economy for trading, form a government and propose and vote on laws that can restrict what other players can do or give incentives to (not) do things by applying taxes or government grants to specific actions. In order to prevent this from happening players have to create a working society. For example, cutting too many trees reduces the amount of air pollution that can be mitigated, and creating too much pollution by using high tech machines can raise the sea level and species of plants or animals can become extinct if players harvest or hunt too much of them. Players have to care about a balanced nutrition and need to control the gathering of natural resources, otherwise negatively harming or destroying the environment. The game pushes players to reenact a sustainable lifestyle. It also features different biomes like forests, plains, and rivers, as well as several kinds of plants to harvest and animals to hunt.Įco is a multiplayer survival game that allows players to interact with both the world and each other. It is a small planet consisting of dirt, stone, and several other underground resources. The game world shares similarities to Earth. The task of the players is to research and improve the level of technology available to them in order to destroy the Asteroid before it strikes without harming the game world too much by resource exploitation or pollution. The game world in Eco is threatened with an impending meteor impact.